I would just like to know if I should just hold tight and not play the game for a few days because a fix is coming, or should I just bite the bullet and go the nuclear option and start all over again :( (really don't like this option).
Customer support means actually SUPPORTING your customers, not ignoring them and then suddenly a surprise patch out of the blue. Please Bethesda, pick a place to respond to your players, and start responding. Starting a new game would not only be annoying having to do all the collecting over again, but the statistics are global and not save specific, so I'd rather not start fresh and already have my stats showing a bunch of things I haven't done yet (3k+ kills, miles driven, deaths, etc). I'd like to continue on in the endgame, but I'd also like the main game ability to work as well hehe :). I've tried everything I can think of, reset control schemes, started new game and unlocked overdrive then loaded main save.īy the time I realised it should be already unlocked and it was a bug, I was so far in I just continued on, and I've now finished the main mission (credits rolled, etc). Is a fix coming? Is the bug being looked at? It doesn't function whatsoever in my game, the meter doesn't start to build at all, it's locked out. It's been asked by others, but here goes again. All that done, and still NO IDEA if Bethesda is aware of the issue or not. I've asked on the forum, steam forum, Twitter, I've submitted a bug report to Bethesda support. So, starting to feel the futility of Bethesda "support" on this game, as I have in the past. Also, running tends to drop back to walking. Also, lot of random hits that definitely should have missed (and also some misses that should have been hits).
I've resorted to cutting the look sensitivity to 25 (from default 35) and relying on the ADS aim assist to pull the crosshairs onto the target. One time I rolled over the wall near the finish line and drove around the hillside for a couple minutes and I didn't finally get teleported back to the track until I had already driven to a different part of the course! Several times I've also been teleported when I was still very much on the track!Īlso, movement and ADS are pretty disappointing. How about the vehicle problems? Completing ChazCar on easy was a nightmare because the camera kept locking on and tracking other cars like aim-assist was still turned on, the car would randomly stop turning even at mid or low speed (not sliding, not boosting, not in a jump), even the tiniest bump can cause the car to spin a 180, and the teleport-to-track would kick in at weird times. Worst development choice I've ever seen regarding Audio in a game. It's unacceptable that the game was encoded in a way that forces what type of sound setup you use. Once I switched to a moderately modern 5.1 speaker setup, which I ONLY use for Studio one guitar FX, the audio seemed to equalize properly. NONE OF THEM work properly with this game. I've tried using dual channel Yamaha Amplifier, 3.5mm Phone headsets, gaming headsets, and normal dual channel stereo desktop speakers. Also if you noticed the intro sequence after the logos have the music play as loud as possible while the FX feel like you're punching a pillow. While on the other hand the "squishy FX" sounds such as the neck snapping scene in the first 5 minutes of the game are high and crisp. Due to this the primary FX such as weapon sounds are muffled and the VO lack any sort of bass, feel trebled and sometimes headache inducing to how high the pitch is. Primary sounds are sent to the back and the background FX are pushed to the front. The problem is that the Audio encoding is reversed, or at least is not made for anything lower than a 5.1 surround setup.
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